![]() You’ll have to restart a few times or read the wiki to learn that lesson. It also happens to have a distinct lack of tutorial past the first minute of the game and fails to tell you incredibly crucial and basic things about how to play, such as that vagrant camps disappear if they don’t have trees around them and that you can therefore never cut those trees down, or that valuable rabbit dens only grow in plains outside your walls, discouraging expansion. It is the epitome of that concept that elegant game design is maximizing strategic depth while minimizing complexity. It has extremely simple controls yet deep gameplay that relies upon understanding how the AI units under your command will react to fairly simple commands. It is a game that manages to be a perfect example of atmospheric game design even while using such basic pixel graphics. Kingdom is a franchise that I both love and hate. ![]() You’re actively more capable of defending your allies now, so if anything, it’s less scary. The only thing that really seems to change are the backgrounds of the island, the fact that the “good guy” is a vampire riding a zombie horse, and how the wild rabbits are for some reason replaced with chickens. The description of Dead Lands states that it is “darker” and “more gothic” than the original Kingdom, however… umm… the original slogan was “nothing lasts”, basically is about how everyone is inevitably going to die and features almost ceaseless death. If you already owned Kingdom Two Crowns, this is a free update, so you might as well give it a spin. The Dead Lands expansion is a totally free expansion that automatically unlocks (along with the almost totally cosmetic Shogun expansion that turns things Japanese) so long as you purchase the base game of Kingdom Two Crowns. In terms of tone, the two games certainly share similarities, but in terms of actual gameplay (and what kind of gamer would therefore be interested), I have to wonder how large the overlap in the Venn Diagram between playerbases might be. ![]() Dead Lands, however, crosses over with Bloodstained: Ritual of the Night (and they also offer a bundle for buying both games at once), which is probably one of the more unusual crossovers I’ve seen. ![]() Up until this latest expansion, the monarch was generally defenseless but for the ability to hire soldiers or possibly ride a dangerous mount. The Greed are slime monsters that want your stuff: They want your coins, they want your peasant’s tools and weapons, and they want your crown. You have a crown, a bag for coins, and the ability to get people to do stuff if you pay them. Kingdom as a series is best described as being something like a tower defense game where you (or at least, your character) are the tower. ![]()
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